Oh, the art style looks so cute, like it is drawn on a notebook! And the opening animation in that world is brutal but not too serious—it is humorous and adorable! The gameplay at first is confusing—I do not know how to mine or attack, and I do not notice the return gate until the end—but as I keep playing, I understand more and more, and it is so fun! Looking at the comments, there seems to be an update planned, so I am really looking forward to it, meow~! 🐾
Thanks so much for the review and special thanks for the video! I saw how other people play and realized some of my mistakes in game development, and I will try to fix them in a future update (.❛ ᴗ ❛.)
I plan to add some more content to this game and more comfortable controls on mobiles in the next couple months. However, there probably won't be a full version for sale (^_^;)
This is a fantastic game: very cute, and very fun. Nicely done!
I played it twice, and then lingered for a while at the end, because it is a wonderful little game.
There are a few bugs, though! For example, if you're being chased by the UFO when you teleport home, the UFO sequence continues after you're gone. (The UFO acts as though it's beaming something up from the now-empty teleporter pad, and then rushes off with the emptiness.)
It's also possible for the UFO to pick a destination point that is VERY close to the abduction point. In that case, the UFO will fly incredibly slowly--barely moving at all. This *feels* like a glitch, since the UFO isn't zipping away like it usually does.
Also, items seem to get picked up only when you move near them. Ideally, items would also get picked up when they spawn nearby. (Sometimes, you actually have to move away, and return, in order to pick up something that spawned right under your nose.)
In the starting screen, you have to click on the play button (a little triangle) in order to start a new run. Whereas, I kept expecting that the *movement controls* would let me navigate to the bottom right edge of the screen, where I was expecting to be whisked away to the next run. I had to keep remembering that that doesn't work!
Anyway! It is a very fun little game! I hope you win/won the Brackeys Game Jam, because it is that good.
i really enjoyed this! solid progression, objective, rng, etc.-- survival + roguelite elements packaged into an adorable art style and a beautiful life lesson. thank you for this experience!! <3
This rocks!! I love the art so so much! The progression loop is really solid! I loved all the little events that could happen when you were out gathering stuff! The game is super polished and the inspiring message at the end was really appreciated! Great job!!
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Oh, the art style looks so cute, like it is drawn on a notebook! And the opening animation in that world is brutal but not too serious—it is humorous and adorable! The gameplay at first is confusing—I do not know how to mine or attack, and I do not notice the return gate until the end—but as I keep playing, I understand more and more, and it is so fun! Looking at the comments, there seems to be an update planned, so I am really looking forward to it, meow~! 🐾
Thanks so much for the review and special thanks for the video! I saw how other people play and realized some of my mistakes in game development, and I will try to fix them in a future update (.❛ ᴗ ❛.)
THIS IS SOOOO CUTE!
This game healed my inner child
Incredibly cute, great choice of mechanics, a joy to play. If you’re considering turning this into a full release, I can guarantee at least one sale.
Thank you, I'm very happy to hear that!
I plan to add some more content to this game and more comfortable controls on mobiles in the next couple months. However, there probably won't be a full version for sale (^_^;)
Waaaay too much fun for being a week long project. 10/10
I love the drawn artstyle! It is SOO cute lol
Purrfection inded! It's too cute! ヾ(≧▽≦*)o
Very fun, plus now I fell spireded to make a game! ( •̀ ω •́ )✧
Thank you, I'm very glad to hear that!
Wishing you the best of luck with your game development! (*˘︶˘*).。.:*♡
This is a fantastic game: very cute, and very fun. Nicely done!
I played it twice, and then lingered for a while at the end, because it is a wonderful little game.
There are a few bugs, though! For example, if you're being chased by the UFO when you teleport home, the UFO sequence continues after you're gone. (The UFO acts as though it's beaming something up from the now-empty teleporter pad, and then rushes off with the emptiness.)
It's also possible for the UFO to pick a destination point that is VERY close to the abduction point. In that case, the UFO will fly incredibly slowly--barely moving at all. This *feels* like a glitch, since the UFO isn't zipping away like it usually does.
Also, items seem to get picked up only when you move near them. Ideally, items would also get picked up when they spawn nearby. (Sometimes, you actually have to move away, and return, in order to pick up something that spawned right under your nose.)
In the starting screen, you have to click on the play button (a little triangle) in order to start a new run. Whereas, I kept expecting that the *movement controls* would let me navigate to the bottom right edge of the screen, where I was expecting to be whisked away to the next run. I had to keep remembering that that doesn't work!
Anyway! It is a very fun little game! I hope you win/won the Brackeys Game Jam, because it is that good.
i really enjoyed this! solid progression, objective, rng, etc.-- survival + roguelite elements packaged into an adorable art style and a beautiful life lesson. thank you for this experience!! <3
This game is great, so cute and so entertaining!
This rocks!! I love the art so so much! The progression loop is really solid! I loved all the little events that could happen when you were out gathering stuff! The game is super polished and the inspiring message at the end was really appreciated! Great job!!